

"This really isn't necessary" it rumbled, "I'm not going to destroy your village or steal your maidens," - a plume of blue-black smoke rose from it's nostrils as it grunted with ironic amusement - "I got all that business out of my system before there was even a village here."
The knight stopped short, trying to control his nervous horse. he wasn't at all sure about what to do. Everyone knew that dragons destroyed villages and stole maidens, and knights killed dragons, and he was keenly aware of the villagers watching him expectantly. For want of any better idea, he sat still and listened as the dragon continued, casually picking it's teeth with the lance.
"I just want some information," the dragon went on, "And I'm willing to pay for it. One puts together a fair-sized treasure over eleven thousand years, and if you will help me, I'll direct you to a cave where you'll find a few odds and ends. Five or six tons of gold, I would think," the dragon paused, and seeing that I now had the knight's undivided attention, resumed its speech.
"I'm looking for a dragon called Kegox," it said. "He's a juvenile, about three and a half thousand years old, and he looks a lot like me, except that he has two heads and two tails. All I want to know is whether you have seen him - or any dragon that looks a bit odd, for that matter. That's all. No burning, no devouring, no tricks. I promise." The knight paused. His experience of dragons had not prepared him for dealing with a beast which was quite so reasonable as this one.
"Er... do you mind if I ask you a question!" he asked at last.
"Not at all, feel free." The dragon replied.
"Um, why do you want to know, exactly!" The dragon stopped picking its teeth for a moment, and settled slightly on its haunches.
"Well, that's a bit of a long story. Seven thousand years ago, I was involved in the first wars against the things that came from the north - I believe you call them Chaos these days. Everybody joined in then. There were Elves and Dwarfs fighting side by side - even some of you Humans, with your stone spears. Anyway, I was struck by a spell at one time, and it had a rather peculiar effect on me..."
"You mean you're cursed to destroy your own kind!" the knight put in, somewhat incredulously.
"No, no, nothing like that," replied the dragon, "and please don't interrupt. No, the spell got my... er... bits and pieces somehow, and every dragon I've fathered since then has been warped in some way, and has been a creature of Chaos. Most died shortly after hatching, but there are a few that have lived and grown. Well, I said to myself, we can't have this. Other races might put up with it, but after all, we are dragons. So I'm trying to do something about it."
"Now don't get me wrong," ventured the knight, "But couldn't you just stop, er..." "Be serious," retorted the dragon sternly. "Could you? I see that you are a male, and you know as well as I do that some things are always the same, no matter what race you are. And seven thousand years is a long time. You know how it is, you start thinking that this time will be different, that maybe the spell has worn off, and so on. So there have been a few little... accidents over the centuries. All I'm trying to do is sort it all out."
"Well," the knight said, "I've never heard of a two-headed dragon hereabouts," - the dragon sighed, scorching all the moss off the cobbled main street - "But they do say that there was a great knobbly dragon with a short head and a mouth wider than a hut, down in the Black Mountains." The dragon's eyes were half closed.
"Baradax," it almost whispered. "The Black Mountains, you say!"
"That's right," replied the knight hopefully. The Black Mountains were a long, long way away. The dragon launched itself into the air.
"Er, you mentioned some treasure..." the knight called after it, hopefully.
"I lied."
| Mordax |
Great Unclean Ones are daemons with a sense of dramatic. They enjoy the
decorative trappings of power almost as much as they enjoy power itself.
The Palanquin of Nurgle is an ornate and mobile throne that allowes the
Great Unclean One to be carried aloft by a tide of surging Nurglings.
The tiny creatures proplel the Palanquin wherever their master wishes.
From his elevated position the Greater Daemon is able to speak to his
slaves, or strike at his foes. The Palanquin itself is decorated with
mouldered finery, while the Great Daemon rider sits casually upon a mound
of decaying cushions. Palanquins may also be gifted to Champions and
Plaguebearers.
The cloud of flies has another effect, for each insect embodies a tiny fraction of protective magic. The cloud thus represents a considerable protective spell. The Palanquin and it's rider cannot be affected by a magical spell of any kind. Both are affected normally by a hand-to-hand combat blow struck by a magical weapon, but not by spells cast by such a weapon.
When a Chaos Warband breaks apart following the death or daemonification
of its Champion, former followers often join bands of brigands or
mercenaries. These warrior brigands owe little to Chaos, but are no
longer welcome in normal human society. Some will have gained attributes
while serving their Champion, others may be physically unchanged but too
exhilarated by their experiences to lead normal lives. Thus they find
themselves drifting from battlefield to battlefield, taking up arms for
whatever Chaos Army has need of their services. Many will join up with
Warbands after the battle is over and return once more to the service of
the Powers of Chaos, perhaps even becoming Champions themselves in time.
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Mordax - 5rd edition rules
Mordax
Points value: 850 (?)

Citadel's Palanquin Of Nurgle model can still sometimes be found in
internet auctions and sales. I have 3, and since I will never field more
than one in battle, I might be persuated to sell other two if you offer
me large sums of money. As for the third one, you can see it here. It's a
pretty complex conversion, especially the rider part. I only added
severed orc heads and an extra nurgling to the palanquin itself. Rider
started his life as a Nurgle champion with technological weapons. I cut
of his arms and added 3 new arms, shield, tentacle and horn.
Palanquin of Nurgle - 3rd edition rules
Palanquin
Palanquin of Nurgle - 4rd edition rules
Nurglings
Points value: 30
Palanquin of Nurgle - 5rd edition rules
I use 4th edition rules for palanquin, and it seems balanced enough
for 5th edition too. It is not really different than having a Chaos
champion join the unit of Nurglings.
Palanquin of Nurgle - Citadel Journal rules
I am not going to risk getting sued for reprinting Citadel Journal
copyrighted materials, so I'll just point you to Citadel Journal #12 in
which these optional rules were printed. Citadel Journal rules treat it
as a chaos reward for special character - Plaguestrangler Vilestench.

Citadel used to produce many Chaos thug models, with variety of
weapons. I have about 50 models in some 30 different poses, with
different weapons, mutations and armor. You should be able to find
various thug models with all the miniatures sales and auctions going on on
internet. Otherwise, Empire flagellants make good thugs (blasphemy!),
and a number of other companies makes models that make good thugs.
Heartbreaker has a line of barbarian models, that can be converted or
painted apropriately to resemble Chaos Thugs, especially their line of
Dark Barbarians. Harlequin, also makes interesting barbarian models.
Chaos thugs - 3rd edition rules
Chaos thug
Points value: 8
Chaos thugs - 4rd edition rules
Chaos thug
Points value: 5
Chaos thugs - 5rd edition rules
Either 3rd or 4th edition rules can be used in 5th edition too, as
they seem pretty balanced. Personally, I prefer 4th edition which has
statistics for average human.

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questions and comments to srdan@bastaic.com.
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